Tournament Details
Tournament sign-ups will be at 5pm on Thursday, and 6pm Friday and Saturday. Those that do not sign-up prior to the tournament will not be able to participate. Below are descriptions of each tournament available.
Thursday: Sign Up 5pm & Start at 6pm
New Fighter
1v1 fights, best of 3 . If you have been fighting for 2 years or less you are eligible to enter this tournament. All weapons that passed at weapons check that morning will be allowed. No armor will be allowed. Any changes will be left to the marshals’ discretion.
Single Blue
1v1 fights, best of 3. Any 1 Blue (Class 1) or Blue/Green (Class 1/3) weapon that is no longer than 40in and passed at weapons check that morning will be allowed with the exception of flails and quarterstaves. Any changes will be left to the marshals’ discretion.
Sword & Board
1v1 fights, best of 3. Any 1 Blue (Class 1) or Blue/Green (Class 1/3) weapon that is no longer than 40in and 1 shield that passed at weapons check that morning will be allowed with the exception of flails and quarterstaves. Any changes will be left to the marshals’ discretion.

Headed By Syr Talon
Friday: Sign Up 6pm & Start at 7pm
Short Red
1v1 fights, best of 3. Any 1 Red (Class 2) or Red/Green (Class 2/3) weapon that is 66in or less and passed at weapons check that morning will be allowed. Any changes will be left to the marshals’ discretion.
Spear
1v1 fights, best of 3. Any Green (Class 3) only weapon that is 5ft or greater and passed at weapons check that morning will be allowed. Should a fight stall due to grappling or other circumstances (i.e. one or both opponents grabbing the other's weapons) there will be a five count. After the count, the match will be paused and the fighters will be reset, retaining wounds and spacing to a marshal's discretion. Any changes will be left to the marshals’ discretion.
Florentine
1v1 fights, best of 3. Any 2 Blue (Class 1) or Blue/Green (Class 1/3) that are no longer than 40in weapons that passed at weapons check that morning will be allowed with the exception of flails and quarterstaves. Any changes will be left to the marshals’ discretion.
Saturay: Sign Up 6pm & Start at 7pm
War God
1v1 fights, best of 3. Any weapons and armor including projectiles (weather permitting) that passed weapons check that morning will be allowed. Any changes will be left to the marshals’ discretion.
Four Horsemen
4v4, best of 3. Any weapons or armor including projectiles (weather permitting) that passed weapons check that morning will be allowed. Any changes will be left to the marshals’ discretion.
Seven Deadly Sins
7v7, best of 3. Any weapons including projectiles (weather permitting) that passed weapons check that morning will be allowed. Any changes will be left to the marshals’ discretion. These tournaments will exclude all armor with the exception of helmets.
