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Tournament Details

Tournament sign-ups will be at 5pm on Thursday,  and 6pm Friday and Saturday.  Those that do not sign-up prior to the tournament will not be able to participate.  Below are descriptions of each tournament available.

Thursday: Sign Up 5pm & Start at 6pm

New Fighter

1v1 fights, best of 3 . If you have been fighting for 2 years or less you are eligible to enter this tournament. All weapons that passed at weapons check that morning will be allowed. No armor will be allowed. Any changes will be left to the marshals’ discretion.

Single Blue

1v1 fights, best of 3. Any 1 Blue (Class 1) or Blue/Green (Class 1/3) weapon that is no longer than 40in and passed at weapons check that morning will be allowed with the exception of flails and quarterstaves. Any changes will be left to the marshals’ discretion.

Sword & Board

1v1 fights, best of 3. Any 1 Blue (Class 1) or Blue/Green (Class 1/3) weapon that is no longer than 40in and 1 shield that passed at weapons check that morning will be allowed with the exception of flails and quarterstaves. Any changes will be left to the marshals’ discretion.

Headed By Syr Talon

Friday: Sign Up 6pm & Start at 7pm

Short Red

1v1 fights, best of 3. Any 1 Red (Class 2) or Red/Green (Class 2/3) weapon that is 66in or less and passed at weapons check that morning will be allowed. Any changes will be left to the marshals’ discretion.

Spear

1v1 fights, best of 3. Any Green (Class 3) only weapon that is 5ft or greater and passed at weapons check that morning will be allowed. Should a fight stall due to grappling or other circumstances (i.e. one or both opponents grabbing the other's weapons) there will be a five count. After the count, the match will be paused and the fighters will be reset, retaining wounds and spacing to a marshal's discretion. Any changes will be left to the marshals’ discretion.

Florentine

1v1 fights, best of 3. Any 2 Blue (Class 1) or Blue/Green (Class 1/3) that are no longer than 40in weapons that passed at weapons check that morning will be allowed with the exception of flails and quarterstaves. Any changes will be left to the marshals’ discretion.

Saturay: Sign Up 6pm & Start at 7pm

War God

1v1 fights, best of 3. Any weapons and armor including projectiles (weather permitting) that passed weapons check that morning will be allowed. Any changes will be left to the marshals’ discretion.

Four Horsemen

4v4, best of 3. Any weapons or armor including projectiles (weather permitting) that passed weapons check that morning will be allowed. Any changes will be left to the marshals’ discretion.

Seven Deadly Sins

7v7, best of 3. Any weapons including projectiles (weather permitting) that passed weapons check that morning will be allowed. Any changes will be left to the marshals’ discretion. These tournaments will exclude all armor with the exception of helmets.

©2022 by Winter War LLC

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